AI Insights · Timothy · January 2022
Top 5 Cannabis Games Performance in New Zealand for Q4 2021
In Q4 2021, the top 5 cannabis games in New Zealand saw varying trends in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
The performance of the top 5 cannabis games on a unified platform in New Zealand for the fourth quarter of 2021 reveals interesting trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the cannabis gaming market.
Weed Inc: Idle Tycoon experienced fluctuations in weekly revenue, peaking at approximately $3K in the week of October 4 and then gradually decreasing to around $1.6K by the end of December. Weekly downloads showed a declining trend from 2.1K in late September to just over 800 by the end of the year. Active users followed a similar pattern, starting at 4K and dropping to around 2K by the end of the quarter.
In contrast, Bud Farm: Idle Tycoon Game saw more stability in weekly revenue, with a notable increase to $1.2K in the final week of December. Downloads were relatively low, peaking at 355 in late September and then fluctuating around the 200 mark towards the end of the quarter. Active users showed a slight decline from 486 to 377 over the same period.
Hempire - Weed Growing Game had a steady weekly revenue, with a significant peak of $1K in the first week of November. Downloads showed a slight increase towards the end of the quarter, reaching 421 in the final week of December. Active users remained relatively high, starting at 795 and ending at 1K by the end of the quarter.
Weed Firm 2: Back To College experienced a notable spike in revenue to $1.1K in mid-October before stabilizing around $300 towards the end of December. Downloads remained low, peaking at 166 in mid-December. Active users saw a gradual decline from 312 in late September to 259 by the end of the year.
Finally, Cheech and Chong Bud Farm had a consistent weekly revenue, averaging around $250 with a slight increase to $278 in the final week of December. Downloads were minimal, fluctuating around 30-50 throughout the quarter. Active users remained stable, averaging around 300.
These insights from Sensor Tower highlight the varying performance of the top cannabis games in New Zealand, with each game showing unique trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.